Default Files
Here are all the default files that are auto-generated by the plugin
config.yml
settings:
# The language file to use for the plugin
# More language files (if available) can be found in the plugins locale folder.
locale: en_US
fishing:
# The chance of finding a custom reward while fishing
# can be a decimal number.
reward-chance: 100.0
# Amount of experience to give the player when they HAVEN'T found a custom reward.
# "x to y" indicates a range between two numbers.
# -1 indicates to not reward exp.
exp-reward: 1 to 6
# The minimum amount of ticks to wait for a bite. This is before processing lure and other things
# REQUIRES 1.16+
min-wait-time: 100
# The maximum amount of ticks to wait for a bite. This is before processing lure and other things
# REQUIRES 1.16+
max-wait-time: 600
Rewards
demo_reward.yml
###################################################################
# A custom reward that can be caught by fishing. #
# This files defines all the options for a specific reward #
# identified by 'Name'. Change the options here as you like #
# to make your own reward. To add more than one catchable reward, #
# copy this file and then change the options to your liking. #
# #
# Any queries join our discord at https://discord.gg/DbJXzWq #
###################################################################
# Placeholders
# {player} : The player's name
# The name or identifier of the reward. Make it something
# relating to what the reward is.
name: "Demo Reward"
# A list of commands to run when this reward is caught.
commands:
- "msg {player} demo"
# List of custom item rewards, leave the list blank
# if you don't want any custom items or remove this section
items:
# The section for an item
sword:
# Chance out of 100 of getting this reward
chance: 100
# The custom display name of the item.
# If an empty string has no custom name
item-name: "&a&lMy Custom Sword"
# The lore of the item. Set to null for no lore
lore:
- "&7Made from CustomFishing!"
# The amount of this item
amount: 1
# The material of the item
material: DIAMOND_SWORD
# If has custom model data
model-data: 0
# A list of enchants as "ENCHANT:LEVEL". Set to null for no enchants
enchants:
- "SHARPNESS:5"
# If the item appears as glowing like it's enchanted
glowing: false
# If the item is unbreakable
unbreakable: false
# If to hide flags like unbreakable and enchants
hide-flags: false
# A list of messages to send the player when this reward is caught.
messages:
- '&7&l(!) &aYou found an awesome sword!'
# A list of messages to broadcast to the server when this reward is caught.
broadcasts:
- '&4&l(!) &c{player} &7found a &c&lLEGENDARY &7reward!'
# Title to send to the player. Leave blank if none.
title: "&a&lYou found a reward"
# Subtitle to send to the player. Leave blank if none.
sub-title: "&7&oFound: Sword"
# The weight (chance) of this reward being found. The higher the weight
# the more likely it is to be caught.
weight: 4.5
# If the player should still receive default minecraft rewards.
# This means fish, enchanted books, enchanted items etc.
# If set to false only the custom reward will be given
vanilla-rewards: false
# The amount of experience to give the player
# as a range, the "x to y" meaning from x to y (inclusive)
# Can just be a singular number
exp-amount: "1 to 6"
# The sound to play when this reward is caught. Leave blank
# for no sound
sound: ENTITY_FIREWORK_ROCKET_TWINKLE
# Requirements if the player can find this reward
requirements:
# Check if the player has a certain permission
permission:
type: permission
value: "customfishing.vip"